How do dungeons work in gw2
Posted by: Donari. Also check the responses here for those who are friendly to sub 80 runs me included. Feel free to add me to friends and to ask me for help. Posted by: vpchelko. Posted by: Seras.
Dungeons will also teach you how to learn fights and work together with a group. Once you do a story mode once, you unlock explorable for that dungeon. Posted by: Cyrill Faust. Cyrill Faust. Posted by: Slither Shade. Slither Shade. Posted by: pdavis. As said before, running level appropriate dungeons is great for leveling and gearing up, and traits. Non projectile ranged and AoE attacks will pass through the bubbles. A gear icon is on the mini map, showing where it will exit out into a bubble.
Once you enter an unshielded port, it allows you to fight the Elite Archer in their bubble. Leaving the room after the fight, we encounter a pack of Elite Nightmare Hounds, once past them, we take the fork in the path to the right.
Reaching the corner, we round it to find Nightmare Court. Moving forward to cross the bridge, we fight each Nightmare Court group as well as taking out the volatile blossoms until we reach a guarded gate to the tunnel.
Passing through there after fighting those, is a tunnel full of volatile blossom we target to destroy until we reach the end to turn left. There are more volatile blossoms and Nightmare puppies to kill as we run upwards to the end and exiting to our right. Keeping to the right wall, we drop down twice before we get to our next fight. Stacking, next to the rock, we watch the interaction before Leurent and his group activate.
Generally, we try to pull just one, but usually it seems they all come. Our final boss is the Nightmare Tree again, only instead of mainly turrets though there are a few , he has ghostly Veteran Oakhearts spawning.
The Aetherblade path is a more complicated path that ties in with the Aetherblade Pirates. You enter the Dungeon like you normally would, but once you select the Aetherblade Path, it will move your group into the path directly, skipping the Reception Hall.
It is also the only Dungeon path that has its own achievement section under General section right below Dungeons. There are 17 achievements you can reap out of this path, one of them being Pirate Booty, locating the 5 Aetherblade chests after finishing the dungeon before running out of time.
Starting off, we enter the Asuran Portal that activates after we pick his path. Run down the iron bridge and jump over the fence on the right hand side, onto a ledge.
A cut scene pops up and the first group of inquest run by, then we jump back over to start beating down the barrier turrets. There is a golem a little further on down the bridge, putting our backs to the side wall, we kill him. Continuing on, we keep breaking the barrier turrets down, until reaching the last boss. Making sure to keep your back to the door especially on the platform in case he punts you into the lava , we fight Nokk. The door to the tunnel opens up revealing a line of golems and bombs on the floor.
There are 2 ways of doing this fight, stacking behind the door on the right side, or running into the tunnel on the left hand side of the room. The last boss we meet in here is Tazza, who we carefully lure out into the bigger room.
Moving forward we encounter Foreman Kreutzerova and after defeating him, there will be some conversation, then 4 more Foreman will spawn which we demolish one by one. After killing all four, we escort Rasolov, making sure he stays alive while we fight the dredge that spawn until the room is clear, so he can pick up his boulder and slowly walk back to drop it in the bucket, opening the door up for us to further proceed into the dungeon.
The next fight is the Taskmaster, who is in a room full of dredge mobs. The Taskmaster has a shield we need to get rid of so we can damage him. Dropping off the left hand side of the landing, we maneuver him into the smasher, being careful not to run under it ourselves, to get his shield down.
Once the death blow has been dealt, carefully avoiding the patrols of dredge, we make our way over to the dredge carrier marked on the map. We need to pick up glowing rocks and hand them to Rasolov filling the bar. The carrier then rams through the door, we pull the dredge bombers carefully through, fighting the first before moving into the room and killing the first mob there. The next step is to make our way across the top to drop down to a closed door on the outskirts of the room.
We focus on whichever one is not attached to the Minister by a beam, carefully making sure they stay close to each other in health. Pressing forward, we meet three bombers that we kill as fast as we can bombers are a priority , we move to the path on the right making our way to the ramp and running down it, turning to our right and running past the stairs to stack next to them.
General Volkov spawns with a few mobs, once he dies, the door opens to further adventure into the dungeon. More dredge will run out, we simply kill them, moving onwards. There are 2 ways to go next, as soon as you enter the door, you turn left at the opening, dropping down carefully and trying to avoid the spiders to break down the barricade at the end, meanwhile taking out the mortars, if you can, along with the champion.
The other way is to simply press forward, meeting the dredge coming up and killing them on the way down to the barricade, breaking it down and destroying the turrets and the Champion. After reaching the bridge either way, cross the bridge, turning to your left and carefully drop down to the ledge, making your way to the end and drop down again, checking to make sure to jump far enough to miss the gap. Our next boss up is General Molradovich, he is fought by stacking on him as the fire rings will do less damage than spread out.
If you are on fire, simply jump on one of the water fonts, then stack back on him. Carefully spread out after the fight, keeping your distance from your fellow guildies until the red circles from him disappear. Moving forward, more dredge spawn behind us, simply fight them until they are dead. Ahead of you, an armored dredge carrier spawns along with some mobs, just focus your fire on the carrier, killing the mobs if necessary. Further down the tunnel to your right is a ramp, turn onto it and go the top, stacking behind the door.
There are 2 champions there that we kill to open the door. When the door opens, stack behind it and have someone pull General Zadoorjny and his goons to you, making sure you get the bomber first. Once dispatched, then you can proceed to the final boss, The Destroyer of Worlds. When this happens, you must complete the events to open up the dungeon.
The first event starts off with escorting Razen the Raider to the gates. Once you are successful you may enter the dungeon to talk to the NPC, who opens the gate for you to go down to the center where you pick your path. The three paths are Ferrah, Magg and Rhiannon. Once the door is open, we take out the flame turrets, then the mobs that are on the other side. We proceed then down the path to fight the Slave Driver. He has a buddy, a Flaming Effigy, but you can ignore him for the most part.
To find the missing engineer we will head up the path past the waypoint to a door that will open up with mobs on the other side, which we simply kill. In the next room, simply move past the bowls and out onto the rock outcroppings and wait for the acolytes to spawn.
We need to kill a total of ten acolytes, but only four at a time will spawn. Once they are dead, our next stop is to get into the Enkindling Chamber. The dungeon door opens revealing 2 bowls, where once we enter, the bowls kindle with flame and rolling fiery balls go back and forth, but staggered.
The trick is having three people make it across with the balls of fire from the bowls. Successfully done, the door opens up revealing a room with four brasiers that have to be manned. The party splits up, one person to each of the brasiers, keeping the domes on them, ensuring the other person can enter the Sanguine Vault, breaking down the door controller.
Once you lose aggro off him, you can move to the last boss, the Searing Effigy. It is important to kill the Searing Crystals in the circle around him which heal him.
Once dispatched, we proceed toward the mark on the map that moves to the first cell. Magg inspects the cell, triggering the devourer nest outside the door. Moving forward, the second cell Magg inspects causes a whole row of devourer beasts to spawn, that we dispatch as we move up the path.
Reaching the end at the top is an open door with three Flame Legion in the room, that we kill which allows the chain to be active for us to pull open another door. Janna can't heal but is a support character. Lee Sin can't tank but he's beefy and won't fall over when poked. You also don't have a dedicated healer who just makes people better. Thanks for the responses. I'm glad to know that support is actually worthwhile since they don't really have dedicated healers or tanks. I was never really big into damage based classes in MMOs.
How enjoyable is it to support in dungeons in GW2? Also, is support useful in PvP, or is it more effective to just go with damage?
User Info: AngryMochi. SPvP or WvW? In SPvP, having a beefy supporty defensive class is almost essential because zerging points over and over doesn't win matches--holding points does. Defensive spec'd engineers are quite effective at holding points, and can stall out people for long enough for backup to arrive. In WvW, it kind of depends what you're doing. Then you need range and damage. Are you pushing invaders back over an open field? Ascalonian Catacombs.
Caudecus's Manor. Twilight Arbor. Sorrow's Embrace. Citadel of Flame. Honor of the Waves. Crucible of Eternity. Path 1 - Leurent Up. Path 2 - Vevina Forward.
Path 3 - Aetherpath. The Ruined City of Arah. Phasmatis Corridor Plains of Ashford. Ascalonian Catacombs Waypoint —. Extended Potion of Ghost Slaying 3. Shire of Beetletun Queensdale. Beetletun Waypoint —. Powerful Potion of Outlaw Slaying. Wychmire Swamp Caledon Forest. Twilight Arbor Waypoint —. Nightmare Court , Aetherblades. Tribulation Rift Dredgehaunt Cliffs.
Tribulation Waypoint —. Dredge , Inquest. The Baelfire Fireheart Rise. The Citadel of Flame Waypoint —.
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