Why isnt xerath played
This makes it much harder for the enemy to dodge and gives you a more significant kill potential. Well, the critical factor here is the ping. Most streamers and professionals play League of Legends with no more than 20 or 30 ping. But it is the only thing that can make you fire off 3 charges on Xerath very quickly! Another factor is your own skill. Experienced mid laners, such as Faker, have good muscle memory and know the recharge timer of the ability.
This allows them to activate it immediately after it becomes ready! But if you do have a good ping and you can spam your R button, then when should you use the Xerath ultimate so quickly?
Any time you see the enemy ADC in stun, snare, or slow, you can simply shoot your Rite of the Arcane instantly. Just another League of Legends addict. I've been playing the game for 8 years now, and my highest rank was Master LP. I was also rank 3 on LeBlanc last season. Some of the links on this page are affiliate links, meaning, at no additional cost to you, I will earn a commission if you click through and make a purchase.
Please note I have not been given any free products or services from these companies in exchange for reviewing their products. Home Fun League of Legends Facts. August 6, Share on Facebook Share on Twitter. The reasoning behind this item is simple. Do lots of damage. If you're not doing well in the game, refer to 'Situational Items' below. In most cases, Luden's Tempest , Morellonomicon , and Rabadon's Deathcap will give you enough damage and penetration to start one-shotting squishy opponents.
This is the final item I would consider to be part of the 'core build' for Xerath. Again, evaluate the enemy team and see how much magic resistance they have built. As long as there are at least 2 targets that have built at least one full magic resistance item, void staff is a worthwhile purchase. Situational Items While usually an item reserved for smurfs and normal-game pubstompers, I think that Mejai's is a very viable purchase on Xerath, due to his range and ability to play extremely safely with a lead.
Obviously, don't get it unless you are well ahead and confident in your team to peel for you, as you will become a target. I really don't like building this item, but in some situations it's just necessary.
If the enemy team has a Zed , a Talon , a Nocturne or a Rengar , then this item is really the only way you can ever survive a teamfight long enough to be useful.
Build Seeker's Armguard early, aim to finish it at the same time as your Luden's Tempest and grab a Stopwatch when you have the gold. Continue with the build as normal, upgrading to Zhonya's Hourglass once you're forced to use your Stopwatch. At least the cooldown reduction is nice. Finish after Luden's Tempest , and then proceed as usual. Again, the cooldown reduction is nice. Team composition dependent, but Liandry's absolutely destroys HP-stacking tanks, more so than any item in the game.
Look out for Zac , Dr. Mundo , Sejuani and the like. Note that this item is a mythic, so if you're building it you need to replace Luden's Tempest. I'm still not sure how good this actually is. I think this is a better alternative to Liandry's Anguish as it is not a mythic, so you can still build Luden's Tempest. Bonus resistances are also quite nice. I'm personally not a fan of this item on Xerath, because I think that the other choices listed above are simply better for their price and offer more for the team.
However, if you are against a high-mobility enemy team, or if you're not the greatest skillshot hitter in the world, rylai's can be a useful 4th or 5th item. Abilities, and how to get the most out of them. Xerath's passive is a simple enough ability, once every 12 seconds you get a bit of mana from autoattacking.
The mana gain doubles if you hit a champion, rather than a minion. Try to do this whenever possible, but do not overcommit for the sake of an auto. Mostly, just try to proc it as often as you can. If passive is available, auto a minion, or your laner if you can do so without getting jumped on. Xerath's bread and butter ability. My recommendation is to not quick-cast this, as you'll need to hold down q to channel, which can make completing other actions awkward as you channel.
Indeed, you can and should walk around while you channel Arcanopulse. In fact, you can also flash during the channel to gain an extra range advantage which your opponent often will not expect. If normal-casting, press q once to begin the channel, and fire the ability with left click, or press q again. The damage is not increased with distance, so double-tapping q to instantly fire it can be very useful. This is probably your easiest to hit skillshot, so it is often a very good idea to use it before trying to land an Arcanopulse if you're trying to poke, since it slows your opponent.
Try to cast it where your lane opponent will have to walk to attack your minions - if you can hit the centre you will do substantial damage, and you're essentially guaranteed to land the follow-up Arcanopulse. This ability grants vision, so I like to use it to check unwarded brushes, and if the enemy team are doing the dragon or baron to check the HP remaining, as well as poking them down.
This is your only hard CC, so don't waste it for poke. The stun duration increases the further the orb is away from you. Many people don't know this, but the duration is calculated based on your position when it hits, not when it was cast.
That means if you cast Shocking Orb and then flash backwards, you will increase the stun duration. Unfortunately, since riot games sucks at consistent coding, most movement abilities will either stop or not stop with little warning upon being stunned, so if you are able to, I recommend waiting around half a second to see if the stunned enemy stays in place before following up with Eye of Destruction and Arcanopulse.
This is one of the hardest skillshots in the game to consistently hit. Fortunately, the payoff for hitting it consistently is enormous. I like to hover my mouse over the ability icon to check its range on the minimap before I commit to firing it. You can also ping the ability when off cooldown, and it will say in chat which enemy champions are visible and in range. Press R to start the channel, and r again to fire each shot at your cursor's location.
I like to note that, like Eye of Destruction this ability gives vision when used, so if you know the general area an enemy is in, firing one shot can often reveal them. The downside of this ability is that it roots you, and the channel is quite slow to cancel. Thus, only use it when you're in a safe position. Don't wander down into an unwarded river to try and snipe kills in the enemy botlane, unless you're confident that the enemy midlaner and jungler aren't going to be able to come and find you, cancelling the channel and usually killing you.
Here is a video demonstrating the e-flash technique discussed above to increase the length of the stun: Play Video And another video, showing Xerath's basic E-W-Q combo: Play Video. Playing the Champ - Laning Phase.
Playing in lane To quote the worst lane opponent, and the Champion I ban every game Kassadin : "Balance above all else". You have to strike a balance between harassing your lane opponent and focusing on last hitting minions. Try to hit them with Arcanopulse as they walk in their minion wave, as this will accomplish two goals at once - poking them and shoving the wave.
While it's not always a good idea to mindlessly hard-push, as this leaves you susceptible to ganks, you tend to thrive when you can force your opponent under their tower, as you can spam Arcanopulse at them and force them to miss cs, eventually forcing them out of lane entirely.
If you do have to farm under your own turret, Shocking Orb does a lot more damage than an autoattack and is very helpful for making sure you don't miss minions. A caster minion that has taken 1 turret shot will die to Shocking Orb and 1 auto at almost all stages of the game. Try to hit your opponent with either Arcanopulse or Eye of Destruction every time you have your Arcane Comet and Manaflow Band available - maximising the use of these runes will give you a huge boost in power during lane.
Roaming and objective control Roaming on Xerath is a funny thing - you're very weak if caught alone in the river, so unless you know where the enemy midlaner and jungler are, it's usually a bad idea to just wonder up or down the map to help out bot or top. Instead your best roaming tool is your ultimate, Rite of the Arcane. Try to constantly keep one eye on the minimap and the healthbars of your teammates, and if you see a fight break out in the jungle or one of the sidelanes, try to shove the wave into your opponent, retreat to your turret and walk through YOUR jungle not the river until your ultimate is in range to drop some damage.
You can then follow up in person if needed, or return to your lane hopefully without missing any CS. Here, I demonstrate how you can get in range to ult botlane, as well as the enemy Blue Buff, without having to risk your life in the river. Here, I show the opposite side of the map, how you can ult top lane and the enemy red buff And indeed, while it's never the most desirable scenario to be in, Xerath is pretty capable of stealing Baron and Dragon.
In fact, he can ult both of them without leaving the safety of his midlane tower: A single shot of Rite of the Arcane , plus the passive proc from Luden's Tempest isn't likely to win a smite fight, but it does a surprising amount of damage and if you're lucky, or the enemy jungler is unprepared, you can get a suprise objective steal that may change the course of the game.
I try to throw shots in quick succession, as this causes junglers to panic, and gives you the best chance of securing the kill. First shot to get vision, and then throw 2 straight after each other when the hp of the objective gets to around Playing the Champ - Mid and Late Game. Your job is to kill the enemy team's backline, without ever having to leave the comfort of your own backline.
You are not, and will never be a tank shredder - leave that to your adc if at all possible. In a team fight, you want to be sitting as far away as possible from the enemy team's engage, while remaining in range to drop all your damage on their squishies.
If you have a Jarvan IV , a Malphite , a Diana , a Zac , or really any champion that can apply group cc, hold your damaging abilities for their ult, and once in place, use Eye of Destruction and Arcanopulse on the grouped enemies.
If done right, this basically guarantees a won teamfight. Save your stun for self-peel, or if you have the opportunity, to catch fed enemies.
Mostly, you just need to remain hyper-aware of what's going on around you and be careful not to stand anywhere in range of any sort of dive-ability. This, my friends, is the essence of the Social Distancing Mage. Stay 2 metres away from everyone, and wash your hands. Keep yourselves safe, y'all!
I'll be updating this guide when I can, and hope to improve whatever I am able to. Let me know if there's anything I should add or change. Check out my other guides here: That's all for now, Crabbix out!
Horizon Focus. Xerath's Top Runes. Also he take a lot of time to scale. HipsterSora posted Both are about as strong currently. User Info: aHappySacka. Same reason as Lux, Low base damage, immobile, and heavily skill-shot dependant, compare this to Ziggs and Jayce who can just fire in the general direction of the enemy to peg someone and escape danger whenever threatened. You are now blinking and breathing manually. User Info: KajeI. His time will come, someone will eventually remember why he used to be picked.
Just is! User Info: FreshSushi. KajeI posted That kind of thinking is everywhere and it's almost always stupid. User Info: Mander More topics from this board Tech Support 1 Answer Main menu screen to big? Side Quest 1 Answer How long does it take for riot to see support ticket? General 3 Answers.
Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? I've always thought he was a really strong pick and here's my reasoning.
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